- January: AP
- February: AP
- March: AP
- April: Praxis
- May: Tmax
- June: AP
- July: IOexception
- August: Tmax
- September: NezMaster
- October: Tmax
- November: Tmax
- December: NezMaster
News, notes, and anecdotes from the world of COSMIC ENCOUNTER, the greatest game ev-ah! There's lots of COSMIC ENCOUNTER ONLINE discussion here, too (and even some DUNE)
Monday, December 31, 2007
Cosmic Encounter Online 2007 champions
(Ported over from the old version of this site for historical purposes)
Thursday, October 11, 2007
"You know you're a CE Online player when ..."
- You've been yellow-boxed by Sarry;
- You know what "tab through Dork" means;
- You've had Peter call you a "swine";
- You know that m-ric is a noun (bonus point: you know who that noun is named after);
- You begin to play the CE boardgame, but realize you've forgotten how to move your ships yourself.
Tuesday, August 28, 2007
League history: Misfit League
(Part of a series recording the history of league results at Cosmic Encounter Online)
Name: Misfit League
When: July-August, 2007
Sessions: 12
Format: Specially-built combos were used, each featuring an alien that would theoretically be at a disadvantage when facing the other three. A win with the "misfit" alien was worth 2 points; a standard win was worth 1.
Final standings: See image
Finalists: BigShidder, Franco, Greg, Praxis
Winner: [??] This information is currently missing
Name: Misfit League
When: July-August, 2007
Sessions: 12
Format: Specially-built combos were used, each featuring an alien that would theoretically be at a disadvantage when facing the other three. A win with the "misfit" alien was worth 2 points; a standard win was worth 1.
Final standings: See image
Finalists: BigShidder, Franco, Greg, Praxis
Winner: [??] This information is currently missing
Wednesday, July 4, 2007
League history: Reincarnator League
(Part of a series recording the history of league results at Cosmic Encounter Online)
Name: Reincarnator League
When: June-July, 2007
Sessions: 8
Format: Combos were used, each featuring Reincarnator, CEO's newest alien. Also, the finals were played with a first-to-win-twice format
Final standings: [??] This information is currently missing
Finalists: BigShidder, Barrok, Franco, Tmax
Winner: BigShidder
Name: Reincarnator League
When: June-July, 2007
Sessions: 8
Format: Combos were used, each featuring Reincarnator, CEO's newest alien. Also, the finals were played with a first-to-win-twice format
Final standings: [??] This information is currently missing
Finalists: BigShidder, Barrok, Franco, Tmax
Winner: BigShidder
Tuesday, May 1, 2007
[placeholder for old league results]
[this is just a place-holder for these old league results; I want to format them in prettier fashion ... May 1, 2007 was the date of the original post]
Christmas League
Winner: Amatecon
Finalists: Zxzxi, Vanquisher, TheDukester
Best record (wins): Zxzxi (10 wins in seven sessions)
Best record (percentage): Amatecon (.750).
Combo League
Winner: Captain Dave
Finalists: Sleepy Weasel, AP, Zxzxi
Best record (wins): Zxzxi (10 wins in eight sessions)
Best record (percentage): Zxzxi (.526)
Summer Mini-League
Winner: AP
Finalists: Sarry, Shadowlight5, Zxzxi
Best record (wins): AP (16 wins in eight sessions)
Best record (percentage): TheDukester (.438)
Winter Crunch
Winner: Sleepy Weasel
Finalists: Yuropa, Zxzxi, TheDukester
Best record (wins): Yuropa (15 wins in either seven or eight sessions)
Best record (percentage): Sleepy Weasel (.444)
Christmas League
Winner: Amatecon
Finalists: Zxzxi, Vanquisher, TheDukester
Best record (wins): Zxzxi (10 wins in seven sessions)
Best record (percentage): Amatecon (.750).
Combo League
Winner: Captain Dave
Finalists: Sleepy Weasel, AP, Zxzxi
Best record (wins): Zxzxi (10 wins in eight sessions)
Best record (percentage): Zxzxi (.526)
Summer Mini-League
Winner: AP
Finalists: Sarry, Shadowlight5, Zxzxi
Best record (wins): AP (16 wins in eight sessions)
Best record (percentage): TheDukester (.438)
Winter Crunch
Winner: Sleepy Weasel
Finalists: Yuropa, Zxzxi, TheDukester
Best record (wins): Yuropa (15 wins in either seven or eight sessions)
Best record (percentage): Sleepy Weasel (.444)
Wednesday, April 4, 2007
Things I wish I'd written first ...
Yehuda's gaming blog, which we linked to once before, recently featured an all-time top 10 boardgames list. Coming in at a solid #3 was your friend and mine, Mr. Cosmic Encounter!
My favorite line from the description of CE:
My favorite line from the description of CE:
"My mantra is that all games are better the closer they are to Cosmic Encounter."Amen, brother! Preach it!
Sunday, January 28, 2007
Four more great CE Online combos
Following up, here's the second half of Blogmic's eight-combos-by-eight-authors survey. Again, these combos are presented in no particular order:
Warp Controllers, by Zxzxi
Aliens: Void, Healer, Vacuum, Zombie
A simple concept, but also a combo that is challenging for each alien. I also like that this is a warp-themed mix that does not include Warpish.
Guess Again, by Sarry
Aliens: Ghost, Calculator, Loser, Sorcerer
The name says it all: each of these aliens can throw a spanner into the works without a second thought. One of my favorite aspects of Cosmic Encounter is that the best-laid plans can suddenly go awry after a timely play by an opponent.
Defense for Its Own Sake, by Fiddler
Aliens: Macron, Mutant, Trader, Philanthropist
This is my favorite "damned if you do" combo. Really, there's no good reason for any of these four aliens to want to play an active defensive ally role ... but, on the other hand, if no one plays any D, is the game going to be over before you know it?
Trauma for Trader, by TheDukester
Aliens: Trader, Virus, Anti-Matter, Pacifist
What the hell, I'll throw in one of my own efforts. This was the second combo I ever created, if memory serves, and it's still my favorite. I like the "alien disadvantage" theme for combos, and Trader is definitely in a pickle here. He can't give any Ns to that winged hippie, he can't unload super-low pods to Anti, and he probably shouldn't give Virus anything above an 8. Good times.
Warp Controllers, by Zxzxi
Aliens: Void, Healer, Vacuum, Zombie
A simple concept, but also a combo that is challenging for each alien. I also like that this is a warp-themed mix that does not include Warpish.
Guess Again, by Sarry
Aliens: Ghost, Calculator, Loser, Sorcerer
The name says it all: each of these aliens can throw a spanner into the works without a second thought. One of my favorite aspects of Cosmic Encounter is that the best-laid plans can suddenly go awry after a timely play by an opponent.
Defense for Its Own Sake, by Fiddler
Aliens: Macron, Mutant, Trader, Philanthropist
This is my favorite "damned if you do" combo. Really, there's no good reason for any of these four aliens to want to play an active defensive ally role ... but, on the other hand, if no one plays any D, is the game going to be over before you know it?
Trauma for Trader, by TheDukester
Aliens: Trader, Virus, Anti-Matter, Pacifist
What the hell, I'll throw in one of my own efforts. This was the second combo I ever created, if memory serves, and it's still my favorite. I like the "alien disadvantage" theme for combos, and Trader is definitely in a pickle here. He can't give any Ns to that winged hippie, he can't unload super-low pods to Anti, and he probably shouldn't give Virus anything above an 8. Good times.
Friday, January 26, 2007
Eight great CE Online combos (part I)
There are dozens of pre-set alien combinations currently available at Cosmic Encounter Online, and I think I've finally managed to play them all at least once. And, frankly, some of them are much better than others. Which ones, though? I'm glad you asked.
As a public service, Blogmic has identified eight great combos (by eight different authors) that are most definitely worth playing. You can thank me later ...
Here's the first half of the list (in no particular order); check back later for Part Deux:
Pod Suckers, by Bill
Aliens: Filch, Philanthropist, Trader, Vulch
I'm not sure exactly why, but this is the combo I've played the most. Maybe it's because pod-control is one of the most intriguing aspects of CE to me? Whatever the case, this is a fun one to play, no matter which alien you draw.
Survivor: CE, by Sleepy Weasel
Aliens: Vacuum, Sapient, Machine, Dictator
This one plays exactly as it's advertised — a brutal struggle to stay out of the warp. Every time I've played it (probably six or so times), at least one alien has lost its power and then been a victim of the Mobius Trap. That's just good, clean fun.
Good Samaritans, by AP
Aliens: Philanthropist, Empath, Sapient, Healer
There's plenty of hippie-themed combos out there, but this version is unique in that it does not include our old friend Pacifist. Maybe that's what makes it click? Either way, I've found this to be a well-balanced test for each of the four contestants.
Out of Sight, by Peter
Aliens: Laser, Ghost, Sorcerer, Void
The great thing about this combo is that it was created on the fly as a favor to a visiting game-developer. But, hey, it turned out to be a pretty interesting mix! I played this about six times on the day it was created, and every time it was entertaining.
As a public service, Blogmic has identified eight great combos (by eight different authors) that are most definitely worth playing. You can thank me later ...
Here's the first half of the list (in no particular order); check back later for Part Deux:
Pod Suckers, by Bill
Aliens: Filch, Philanthropist, Trader, Vulch
I'm not sure exactly why, but this is the combo I've played the most. Maybe it's because pod-control is one of the most intriguing aspects of CE to me? Whatever the case, this is a fun one to play, no matter which alien you draw.
Survivor: CE, by Sleepy Weasel
Aliens: Vacuum, Sapient, Machine, Dictator
This one plays exactly as it's advertised — a brutal struggle to stay out of the warp. Every time I've played it (probably six or so times), at least one alien has lost its power and then been a victim of the Mobius Trap. That's just good, clean fun.
Good Samaritans, by AP
Aliens: Philanthropist, Empath, Sapient, Healer
There's plenty of hippie-themed combos out there, but this version is unique in that it does not include our old friend Pacifist. Maybe that's what makes it click? Either way, I've found this to be a well-balanced test for each of the four contestants.
Out of Sight, by Peter
Aliens: Laser, Ghost, Sorcerer, Void
The great thing about this combo is that it was created on the fly as a favor to a visiting game-developer. But, hey, it turned out to be a pretty interesting mix! I played this about six times on the day it was created, and every time it was entertaining.
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