The Thursday test of Cosmic Encounter Online running on a cloud-based server seemed to be a smashing success. With about 90-percent of the game totally functional (things such as Join In Progress were turned off), the site performed at top efficiency, supporting many rooms of players and a chatty lobby. At one point, in fact, players were encouraged to post as fast as they could in the lobby, which has often been a problem area in the past. The result: not even a minor hiccup.
To the best of my knowledge, no players reported any errors or issues with lag. I personally had one laggy moment, but I'm 99-percent sure the problem was on my end, as I've really been struggling with AT&T for the last couple of weeks. Other than that, I didn't hear of any other players having issues.
The hope is that this could lead to a better experience in all areas of the game. A faster experience, combined with some bug-fixes and new aliens, would also be just the ticket to draw in a new generation of players and entice some of the old-school veterans to return.
News, notes, and anecdotes from the world of COSMIC ENCOUNTER, the greatest game ev-ah! There's lots of COSMIC ENCOUNTER ONLINE discussion here, too (and even some DUNE)
Friday, June 11, 2010
Wednesday, June 9, 2010
Thursday testing for "Cosmic in the cloud"
Re-blogging from the official Cosmic Encounter Online blog:
The test is scheduled for tomorrow, June 10. All of the details can be found right here.
We want to get a bunch of players in the game on the development server to try to replicate the LAG problem that’s been plaguing the game since we have been running on Network Solutions. Our goal is to fix up the current game and then add aliens from the new FFG set.(Can I just add that I really love that last line?)
The test is scheduled for tomorrow, June 10. All of the details can be found right here.
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