Name: Trader
Description: "Trades hands with opponent"
Power: "You have the power of transference"
Art: A space crab
The rule it breaks: You're stuck with your own cards; you can't just grab other players' cards
Still active? Yes; included in the FFG core set
CE Online? Yes; one of the six aliens which can be played for free
One-sentence pass/fail test*: Pass. "You get to trade hands with another player."
Power scale (1-5): 4. Trader can be an absolute game-changer if the timing is right.
For 30 years, Trader fans have said: "That's right ... come to papa!"
For 30 years, Trader detractors have said: "What? Twenty-seven cards for one? Clearly, this game is broken."
Description: "Trades hands with opponent"
Power: "You have the power of transference"
Art: A space crab
The rule it breaks: You're stuck with your own cards; you can't just grab other players' cards
Still active? Yes; included in the FFG core set
CE Online? Yes; one of the six aliens which can be played for free
One-sentence pass/fail test*: Pass. "You get to trade hands with another player."
Power scale (1-5): 4. Trader can be an absolute game-changer if the timing is right.
For 30 years, Trader fans have said: "That's right ... come to papa!"
For 30 years, Trader detractors have said: "What? Twenty-seven cards for one? Clearly, this game is broken."
* A completely arbitrary test of whether an alien power can be explained to a CE newcomer in exactly one sentence, using basic English.



