Wednesday, January 19, 2011

Mark your calendars for national CE Day

Wow, first post since June? Yikes.

Short answer, for those who might care: new work situation; two very active ankle-biters. And, since I don't really expect anyone to care too much, I'm just going to leave it at that.

Wait ... where was I?

Oh, right: February 12 is officially National Cosmic Encounter Day.

No, really. It's official and everything.

Personally, I know I won't be able to play CE on that day with actual physical components — I'm reasonably certain I'll never actually play the boardgame version again — but I will be making an effort to get in some time at CE Online that night.

Either way, I'm asking all true and faithful CE players to spread the word and mark their calendars. February 12, brothers and sisters. Be there or be L7.

Friday, June 11, 2010

Cosmic Encounter in the cloud: FAST!

The Thursday test of Cosmic Encounter Online running on a cloud-based server seemed to be a smashing success. With about 90-percent of the game totally functional (things such as Join In Progress were turned off), the site performed at top efficiency, supporting many rooms of players and a chatty lobby. At one point, in fact, players were encouraged to post as fast as they could in the lobby, which has often been a problem area in the past. The result: not even a minor hiccup.

To the best of my knowledge, no players reported any errors or issues with lag. I personally had one laggy moment, but I'm 99-percent sure the problem was on my end, as I've really been struggling with AT&T for the last couple of weeks. Other than that, I didn't hear of any other players having issues.

The hope is that this could lead to a better experience in all areas of the game. A faster experience, combined with some bug-fixes and new aliens, would also be just the ticket to draw in a new generation of players and entice some of the old-school veterans to return.
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Wednesday, June 9, 2010

Thursday testing for "Cosmic in the cloud"

Re-blogging from the official Cosmic Encounter Online blog:
We want to get a bunch of players in the game on the development server to try to replicate the LAG problem that’s been plaguing the game since we have been running on Network Solutions. Our goal is to fix up the current game and then add aliens from the new FFG set.
(Can I just add that I really love that last line?)

The test is scheduled for tomorrow, June 10. All of the details can be found right here.
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Tuesday, May 25, 2010

Dune Express: really digging it

(Get it? Digging? You know, sand? Desert? Bah, never mind ...)

I've been playing a lot of Dune Express lately, and my initial skepticism has been replaced with a healthy dose of respect. There's a lot of game there, man. And my biggest complaint — essentially, lack of movement — isn't nearly so important now that further plays have revealed more about the mechanics of the game (not to mention that the entire board only has six spaces; "movement" really isn't that necessary).

The game bills itself as a fast-playing version of the classic Dune boardgame from Avalon Hill, which is reasonably accurate. The only two major things that are missing are rules for leaders and storms, but both of those have been covered with fan-made variants. The basic game also doesn't include faction powers, but there's no shortage of variants for those, too.

I really heartily recommend Dune Express to fans of the original boardgame, those looking for a quick Dune-themed dicefest, fans of print-and-play games, or fans of the Dune series looking to play their first game with an Arrakis setting. And you can't beat the price; if you own a printer and some 6-sided dice, you're ready to go.
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Thursday, May 20, 2010

BoardgameGeek: always good for laughs

So it looks as if BoardgameGeek's relentless quest to turn every single aspect of gaming into a piece of quantifiable data has reached another milestone. In addition to the ongoing controversial attempt to marginalize all games that aren't brown-cube-shuffling, penguin-moving, bishop-influencing Euros, the site now features rankings broken down by mechanics. Jesus wept.

So did you know that Cosmic Encounter is, apparently, the 13th-best theme-driven game ev-AR? Did you realize that CE was, in fact, "theme-driven"? Yeah, neither did I.

That place is a real head-shaker, I swear. So much data ... so little thought.
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Tuesday, May 11, 2010

I have thoughts. Often, on games

And here's the proof:

So ... anyone desperately bored enough to see what I'm thinking about the world of gaming — definitely including my perpetual favorites, Cosmic Encounter and Dune — is invited to follow along. I'll even provide a convenient link!

Tuesday, April 27, 2010

Gamer cards? I'd buy some of those

Here's some classic gaming humor from RPG Blog II. (Sidebar: is there an RPG Blog I? I've never seen it ...)

My gamer card would list nothing but Cosmic Encounter from 2005 through 2007. I swear, it's all I played then. It's like I had a fever or something.

Friday, April 9, 2010

Twitter: power to tantalize

Check out that intriguing Twitter entry from Peter Olotka! Hokey smoke!

Maybe if we're nice, Peter will share. If we're nice ... and if we all agree to play lots of Cosmic Encounter Online.

Monday, April 5, 2010

Replace "Small World" with "Cosmic Encounter"

I'm back to dreaming of one day playing Cosmic Encounter on the Apple iPad.

Saturday's announcement that Days of Wonder's Small World boardgame was being released in a digital version in the iPad App Store ($4.99; here's a handy link) was a welcome surprise. Not only is Small World a pretty fun little game on its own, but it shares a number of features — light basic rule-set, races with variable powers, social aspect, etc. — with a game we have discussed quite a bit around here.

Small World serves as proof that interesting boardgames can be done for the iPad (and, peeking into the future, for whichever directions mobile computing takes in the next few years). This isn't yet another app for hearts, or poker, or a Yahtzee variant — it's a beautiful recreation of a very popular boardgame. It can be done, and it can be done well.

So why not Cosmic Encounter? Well, as Cosmic Encounter Online owner Peter Olotka is quick to point out, time and money are two big factors. But those are hurdles that can be overcome — they might not be easy, but they can be conquered. And, once they are, I really see no reason at all why we won't someday be playing CE on our iPads. Picture the following set-up:
  • Cosmic Encounter app: $4.99 for a base version with 10 to 16 aliens;
  • Alien expansion packs: $1.99 (or maybe 99 cents) for maybe four to six more aliens;
  • Large expansion packs: $3.99 or $4.99 for a major addition such as moons or lucre; $2.99 or $3.99 for a mega-pack of 15 aliens.
That's all off the top of my head. It seems like a win-win to me: the owners of the CE brand can generate some much-needed revenue beyond CE Online; veteran CE players will feel like they've died and gone to heaven; newcomers — and there would be hundreds, at least — will experience a classic game for the first time.