First appearance: Fantasy Flight Games.
Plain-English power: Play more attack cards under the value of your opponent’s card.
Loved by: People with a lot of lousy cards in their hands, Loser and Anti-Matter.
Loathed by: Aliens that like players who have a lot of cards in their hands, and anyone hoping to squeak by with a mid-range win (oh, and Spiff probably doesn’t like this cat).
Three ways to win as Fodder:
- Play a low attack card, but not necessarily your lowest. You may be able to win the encounter with the card you just played, or at worst only one or two attack cards extra.
- Use your negotiates in encounters you can afford to lose, especially against an opponent with lots of cards to choose from. You don’t want to find yourself in a situation where you have to play a negotiate when you don’t want to.
- Be careful about having too many allies. Chances are good you can win some encounters alone if you have a lot of low and mid-range cards, especially when you know your opponent hasn’t invited a lot of players to his side.
Three ways to win against Fodder:
- Be careful about playing attack 23 and 30. It’s easy for Fodder to stack up cards from his hand under those totals. Attack 40 is going to be a lot harder for him to match.
- Pay attention to when Fodder is low on encounter cards. If he hasn’t drawn a new hand when you encounter each other, he probably doesn’t have much he can do. Go ahead and play for the big win.
- A plethora of allies can make up the difference between your attack totals — just watch out for giving certain players too many gains.
At CE Online? No.
Anything else? This power was created by Jack Reda! Originally it was mandatory for Fodder to play his lowest card initially. FFG developer Kevin Wilson wisely decided that wasn’t really necessary.
— Submitted by Jack Reda