Plain-English power: Gain points for fighting.
Loved by: People who like being juggernauts; fans of giant lizards with Beamswords.
Loathed by: Those who want an actual power right away; people who don't see the value in defeat.
Three ways to win as Warrior:
- Lose early (and maybe play an N to stuff your hand while you're at it). Warrior earns twice as much experience for losing than for winning, so get some losses out of the way to become unstoppable later.
- Be a loner. By the time people will want to ally with Warrior, he should have so much experience that he shouldn't be asking for help anyway. (Also, don't ally with others with too many ships; you get no experience for putting them at risk).
- Don't be afraid of low cards. Once experience starts building up, the actual number on the card becomes less relevant.
- Zaps, especially late in the game. With all that experience built up, chances are he'll have no allies and have played a less-than-stellar card.
- Consider letting Warrior win a few early challenges. He might get ahead (so this is arguably best when Warrior's on defense), but he'll have less experience.
- Play an anti-Warrior power. Powers that trump high numbers (Anti-Matter, Loser) are an obvious benefit, and Warrior actually gets worse against them as the game goes on. Traditional powerhouses such as Virus are less effective, but can still trump even a strong Warrior.
Anything else? An alien named "Warrior" ... that gains "experience points" ... and appears at the height of the Dungeons & Dragons craze ... interesting timing, no? Discuss.
— Submitted by Toomai Glittershine